![]() The third stage of the Sky World Tower starts off with Pit needing to make large leaps over fiery pits (though breaking through two layers of wall in the pit above the starting point will yield a Hot Springs). The end of the stage returns to the dark architecture, and Pit will have to navigate over fiery pits on small stone platforms.Įnemies: Komayto, Lunus, Merc, Reaper, Snake, Spitball BlobĬhambers: Bat Chamber, Hot Springs, Sacred Chamber, Store (including Black Marketeer), Treasure Chamber Stage 3-3 There's a Hot Spring hidden behind a fairly obvious pillar once Pit reaches the cloud platforms. However, it won't take long to ascend into frosty plateaus and stacks of thorns. This stage starts off foreboding, with dark blocks, fiery pits, and Centurion statues everywhere. The second half of the stage consists of fiery pits and icy platforms, and Octus appears to harass Pit.Ĭhambers: Bat Chamber, Sacred Chamber, Store, Treasure Chamber Stage 3-2 This area consists mostly of small platforms, some of which are moving. ![]() This is a relatively easy intro into the Sky World Tower. ![]() The Sky World Tower consists mostly of clouds and spiky thorns. In Kid Icarus: Of Myths and Monsters, Pit must travel through the Sky World Tower on the penultimate leg of his journey. However, it's very easy to get cursed by a pair of wizards early on the way and Pit must abandon the boss run to get cured if this happens.Įnemies: Eggplant Wizard, Shemum, Tros, Uranos Kid Icarus: Of Myths and Monsters From there, Pit must proceed left, up, and straight to the right corner to face Pandora. There is a "fake" pre-boss chamber towards the upper left side. There are two Hot Springs here to help recover health. Pit can also make good use of his Sacred Bow, being able to snipe Reapers from long range, out of their sight range.ģD Classic: Finally blessed with clear, bright skies, Pit's final ascension takes place amongst floating columns.Įggplant Wizards have taken up sneakier positions and Pit can be cursed within a second of entering a room if he's not careful or lucky. From there, the climb is fairly easy, compared to previous areas, with large cloud platforms. Komaytos and Shemums immediately descend to attack Pit, then he must navigate red spheres on moving platforms before finding the first stable footing. Despite the difficulty of the first part, the rest of this area isn't difficult after Pit gets past the mass of moving platforms.Įnemies: Holer, Komayto, Octos, Reaper, ShemumĬhambers: Hot Springs, Sacred Training Chamber, Store & Black MarketeerģD Classic: Pit quickly ascends above the clouds into the starry sky above, with only floating islands as a backdrop. Most of this area consists of clouds (that Pit can crouch through), moving platforms, (which often travel through the red damaging spheres) and stone pillars (some guarded by Reapers). As he climbs higher, the clouds will part to reveal stone towers. If Pit's been slaying many enemies, he'll probably get his last Arrow of Strength here.Įnemies: Collin, EelEye, Holer, Keepah, Pluton Fly, Reaper, ShemumģD Classic: Pit travels upward, amongst the purple cloud layers. A new hazard shows up here, a stationary red sphere with yellow lines these act like thorns if touched. This is a relatively short area and can be passed through within several minutes, but is not without some very hazardous jumps. The Hot Springs right after leaving the Overworld's Fortress is very welcome by now, Pit has likely obtained and activated all of his special weapons. This area is generally composed of tricky jumps and lots of fall-through clouds. Pit must be ready for the Palace in the Sky when he clears the Fortress, as there are no chambers in the last stage. Komaytos can be found here and Pit needs to be careful that none of his weaponry is stolen by a Pluton Fly. It is a vertical level, much like the Underworld, and Pit can expect many of the same attack patterns from the foes encountered here. In Kid Icarus, Skyworld is the third level.
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